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Insomniac Games

Boss Designer

Posted 15 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in United States
69-105 Annually
Mid level
Remote
Hiring Remotely in United States
69-105 Annually
Mid level
The Boss Designer oversees game features, mechanics, and systems design, collaborates with various teams, and mentors junior designers.
The summary above was generated by AI

CONTRACT ROLE

Insomniac is looking for a Boss Designer. In this role, the Boss Designer is responsible for overseeing and executing on world-class boss fights. The Boss Designer’s responsibilities may include, but are not limited to, features, mechanics and systems design related to boss fights, level/world design and helping to determine the conventions, processes and practices used to create the product.


ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

  • Creates clear and concise written documentation, visual design materials, and verbal presentations that describe layout, content, mechanics, systems, and features. Presents these designs to the team and department heads.
  • Builds basic level layout; work with Art team on how to evolve the design in order to meet each discipline's goals and deadlines.
  • Implements gameplay and game structures; work with Gameplay Programming team to deliver content that meets each discipline's goals and deadlines.
  • Designs, owns, and prototypes key game play systems; collaborate with Design, Art, and Gameplay Programming teams to ensure that goals are achievable within the given time restraints.
  • Follows up with multiple departments on progress of missions or features and updates team as needed through various mediums.
  • Addresses bugs and gameplay issues to assure a stable and polished product.
  • Helps assess progress, quality, and “user friendliness” of project via methods such as usability testing, focus tests and in-house play tests.
  • Provides constructive feedback on all aspects of product; finds opportunities to increase quality of product and advises on how that information may be implemented or held for future products.
  • Helps create consistent implementation of gameplay by working to define “best working practices”, processes, standards, and conventions for design team.
  • Mentors more junior designers
  • Other duties may be assigned.

Supervisory Duties

This job has no supervisory responsibilities.


Computer Skills: 

  • Advanced knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Intermediate knowledge of Maya or other major 3D modeling programs.
  • Adobe Illustrator experience and UE4 Blueprint Visual scripting skills are a plus.
  • Working knowledge of Microsoft Office Suite.

Other Skills:

  • Thorough understanding of melee combat systems, enemy design and boss design.
  • Strong interpersonal and communication skills including verbal and written skills are required.
  • Must be able to both give and receive critical feedback regarding various aspects of the project.  

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.


At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$69$105 USD

Top Skills

Adobe Illustrator
Maya
Microsoft Office Suite
Unity
Unreal Engine

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