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Bad Robot Games

Senior Technical Artist

Reposted 10 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in USA
145K-150K
Senior level
Remote
Hiring Remotely in USA
145K-150K
Senior level
The Senior Technical Artist will develop features, tools, and pipelines for art production while collaborating with teams to optimize game performance.
The summary above was generated by AI

Founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), we at Bad Robot Games are on a mission to continually reinvent how stories are played.

We are a remote-first games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.

Bad Robot Games is looking for a Senior Technical Artist that has a proven history in the games industry developing groundbreaking tech for games. You will work closely with art, engineering and gameplay to create technical pipelines, shaders, rendering features, VFX, and procedural tools to empower games creation at BRG.

KEY RESPONSIBILITIES

  • Drives content creation tools to help speed up art production 
  • Collaborates with multiple disciplines and owns feature creation from start to finish
  • Innovates on art creation processes to deliver high quality, performant results at scale

KEY QUALIFICATIONS

  • 5+ years of experience as a technical artist in game development, has shipped at least 1 product in Unreal, and has a thorough understanding of VFX pipelines
  • Strong Unreal experience, including shader and blueprint creation
  • Has a preference for realism and has the passion to work on realistic projects
  • Has in-depth knowledge of complex, real-time shaders
  • Experience in designing procedural systems for content creation, either in engine or middleware
  • A great understanding of art asset optimization and how it affects gameplay performance
  • A highly collaborative mindset and the ability adapt to the needs of a small team
  • All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.

BONUSES

  • Coding skills in Python or C++
  • Complex shader creation outside of node based systems (i.e. HLSL)
  • Experience with Houdini in a production environment

Annual Salary Range: $145,000 - $150,000

Our ranges are based on California market rate regardless of work location in the US.
 

Find out more about our benefits and team on our careers page!

Bad Robot Games recruiters will never ask you for money or to provide financial information during our recruiting process. Scammers often request money transfers for Visa processing fees or travel expenses, as well as personal information including passport info, social security numbers, credit card or bank account information.Bad Robot Games recruiters will never use personal email (including @gmail) accounts when contacting candidates. We also do NOT interview or screen candidates over messenger or text-based chat. All communication will be tied to badrobotgames.com

Bad Robot Games is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.


Top Skills

C++
Hlsl
Python
Unreal

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