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Mob Entertainment

Senior Hard Surface Artist

Posted 12 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in United States
82K-140K Annually
Senior level
Remote
Hiring Remotely in United States
82K-140K Annually
Senior level
Designs and builds realistic interactive props, weapons, environments, and architectural assets for first-person horror gameplay. Owns the full asset pipeline from blockout and high-poly modeling through texturing, optimization, and Unreal Engine integration. Collaborates with designers, artists, animators, lighting, materials, level design, and technical art teams to ensure visual quality and gameplay functionality. Contributes to mood-driven worldbuilding, modular asset kits, polish passes, and maintaining the franchise’s horror aesthetic.
The summary above was generated by AI

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. 


Responsibilities:

  • Design and build detailed and highly realistic interactive props, weapons, and objects for first person gameplay usage.
  • Own full process including blockout, high poly, and final textured game-ready models.
  • Apply advanced understanding of modeling for animation functionality, including mechanical believability, player interaction requirements, and player feedback.
  • Collaborate closely with game designers, concept artists, and animators to ensure game assets hit both visual targets and gameplay functionality.
  • Integrate artistic and functional feedback as needed to satisfy the goals of each asset.
  • Contribute to larger scale environments, building architecture, structures, and other assets to support environment art needs.
  • Apply advanced understanding of composition, form, light, color, and shape to guide the player's eye and amplify psychological tension.
  • Utilize modularity, trimming, and reusability techniques to build flexible, performant assets and environments that work within Unreal Engine.
  • Translate reference and narrative direction into compelling, grounded visuals that support both gameplay needs and mood-driven storytelling.
  • Collaborate closely with level design, lighting, materials, and tech art to ensure environments hit both visual targets and gameplay functionality.
  • Conduct regular polish passes to ensure visual consistency, high-quality asset usage, and strong silhouette and read.
  • Provide feedback on environment execution across pods, helping reinforce artistic quality and alignment with the overall horror tone.


Requirements:

  • Strong portfolio demonstrating mastery of hard surface interactive props, modeling and texturing for realistic, high quality game art.
  • Solid foundation in art fundamentals: composition, lighting, form, color, shape, and value control.
  • Expertise in modular modeling and trimming workflows; ability to build efficient, reusable kits with visual finesse.
  • High proficiency in industry-standard tools (e.g., Maya, Blender, ZBrush, Substance Designer/Painter, Photoshop).
  • Significant experience with Unreal Engine 5, including level building, material setup, and scene assembly.
  • Comfortable working from reference and narrative briefs to develop grounded and immersive worldbuilding.
  • Understanding of horror visual language, mood construction, and how to manipulate space, scale, and detail to create discomfort or suspense.
  • Strong communication and collaboration skills, with a willingness to iterate based on feedback and team needs.
  • Bonus: experience with substance designer, lighting, or world-building tools within Unreal Engine.

Salary Range:

The base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location.

San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas:   $110,000- $140,000 USD annually

Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas:  $96,000 - $120,000USD annually

All Other U.S. Locations: $82,000 - $102,000 USD annually

Benefits:

Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave.

Fraud Alert:

Beware of job scams: Mob Entertainment does not extend offers via text, social media DM, or without a completed application and interview. Please verify email address which should always originate from @mobentertainment.com.

#LI-Remote

Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.



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