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Rythm health

Senior Game Designer

Reposted 19 Days Ago
Remote
Hiring Remotely in United States
120K-200K Annually
Senior level
Remote
Hiring Remotely in United States
120K-200K Annually
Senior level
Design engaging user experiences through game mechanics in health applications, create progression and feedback systems, and prototype features using tools like Figma.
The summary above was generated by AI
Summary
  • Position: Full-time Graphic Designer

  • Location: Must live in the US permanently

  • Salary: $120k - $200k

  • Equity: 0.05% - 0.25%

  • Benefits: Health, Dental, Vision

  • PTO: Flexible

Our Mission: Make optimal health humanity's new baseline.

This job is right for you if you:
  • Live and work in the U.S. and communicate clearly in English.

  • Can do this job without the support of AI.

    • To be clear, we are not looking for a prompt expert, we are looking for a designer.

  • Have a proven track record in game design, systems design, or interactive experience design.

  • Have launched successful games, gamified apps, or high-engagement digital products that you can demonstrate and describe in detail.

  • Can translate behavioral science and reward mechanics into intuitive, emotionally engaging user experiences.

  • Are obsessed with creating experiences that foster mastery, momentum, and meaning through thoughtful design.

  • Understand health and wellness culture intuitively, and would find it easy to draw inspiration as you are genuinely interested in the space.

  • Move fast, give clear feedback, and can ship high-quality work without getting stuck in perfectionist wormholes.

  • Are comfortable working in a fast-paced startup where procedures are not clearly defined (you own the creation of design procedures from scratch and iterate rapidly).

  • Are fluent in Figma.

  • Do the design yourself and don’t outsource to someone on Upwork, etc.

What you'll do:
  • Architect the core engagement loop for Rythm: how users build habits, unlock insights, and stay motivated month after month.

  • Design progression systems, streaks, and feedback mechanics that make health optimization feel fun and rewarding.

  • Map out narrative and motivational arcs across user journeys to transform data into a story of improvement.

  • Create UI/UX flows that integrate achievement, feedback, and reward states natively into the product experience.

  • Partner with product, engineering, and design to align interaction mechanics with real health data and outcomes.

  • Quickly prototype and test gamified features using Figma, Framer, or Unity to validate engagement concepts.

  • Define metrics for success: retention, habit frequency, intrinsic motivation, and delight.

  • Evolve Rythm’s experience into a daily ritual that feels like a game people want to keep playing.

Hiring process:
  1. 30-minute intro call with Kelsie (Co-Founder & Lead Designer); chat about Rythm, the role, and your goals.

  2. 2-hour take-home project

  3. 30-minute call to meet Robby (Co-Founder & CEO).

  4. Reference checks.

Note: AI resumes will not be accepted.

Top Skills

Figma
Framer
Unity

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