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JINK.TV (dba Day[9]TV)

Senior Character Artist

Posted Yesterday
Be an Early Applicant
Remote
Hiring Remotely in United States
Senior level
Remote
Hiring Remotely in United States
Senior level
As a Senior Character Artist, you will lead artistic vision and collaborate with teams to develop high-quality in-game characters, ensuring cohesive design and production efficiency.
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Job Description

At Day[9]’s unannounced game studio, we are crafting a next-generation multiplayer strategy game for PC. As a Senior Character Artist, you will work with the art director and Character Team to drive the artistic vision for all in-game characters, collaborating with concept artists, animators, and designers, to deliver stunning and iconic characters that resonate with players. This role requires a seasoned artist with a keen eye for detail and a deep understanding of storytelling through visual design. You join a team of character artists, setting quality standards, fostering creative growth, and ensuring our characters remain cohesive with the project’s artistic vision.

Qualifications
  • Technical Proficiency: Expertise in 3D modeling, sculpting, and texturing software

  • Artistic Skill: Strong understanding of anatomy, proportion, form, color theory, and stylization for semi-realistic and stylized characters

  • Knowledge of Game Engines: Familiarity with industry-standard game engines, such as Unreal Engine or Unity, and an understanding of optimization for real-time characters

  • Collaboration: Excellent interpersonal skills, with the ability to effectively communicate and collaborate with other departments

  • Portfolio: An outstanding portfolio demonstrating high-quality character work and the ability to execute on and develop style and artistic vision

  • Vision: Willingness to work with the art director and other artists to drive the artistic direction for all in-game characters

  • Experience: Previous experience working as a character artist in video games is required

Preferred Qualifications
  • Experience with rigging and animation is valued, but not required. Experience working with animators and an understanding of animation principles is required

  • Experience as a Lead or Senior Character Artist is highly valued, but not expressly required

  • Experience with 3D modeling outside the realm of character art (props, environments, etc.) is valued but not required

  • Vis-dev and concept skills (visual design, drawing, painting, pre-vis sculpting) are valued but not expressly required

Responsibilities
  • Artistic Vision: Collaborate with the art director and character artists to shape and drive the visual style of all in-game characters

  • Cross-Department Collaboration: Work closely with the art director, concept artists, and animators to ensure cohesive character design that supports gameplay and art direction

  • Pipeline Development: Maintain and refine character art pipelines and workflows to improve production efficiency, quality, and consistency

  • Contribution: Create high-quality 3D models, textures, and materials for characters, including high- and low-poly models and UVs

  • Project Management: Work with the other leaders on the team to manage timelines, ensure deadlines are met, and identify any resource needs or roadblocks in production

Additional Information

  • This position is fully remote and open to candidates residing in time zones between US West and US East (UTC -8 to UTC -4).

  • We are an equal opportunity employer dedicated to cultivating an inclusive environment.

  • We provide reasonable accommodations for applicants with physical and mental disabilities. Please contact us to request assistance.

Top Skills

3D Modeling
Sculpting
Texturing Software
Unity
Unreal Engine

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