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Voodoo

Principal Game Designer (Core Gameplay) - Portfolio Midcore Games

Reposted 5 Hours Ago
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In-Office or Remote
Hiring Remotely in Kiev
Senior level
In-Office or Remote
Hiring Remotely in Kiev
Senior level
As a Principal Game Designer, you will own core gameplay mechanics, drive innovations, and ensure high-quality experiences for mobile games. You will collaborate with teams to develop and iterate on action loops and tackle complex gameplay engineering challenges.
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About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control, Hole.io, Paper.io2, alongside popular apps such as BeReal and Wizz.

This position is fully remote as long as you can work within CET ±5h CET.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining the Midcore team from Live Studios. Our main mission is converting hypercasual titles into deep midcore games, we are currently working on Epic Plane Evolution, Archery Clash & Gear Fight. The studio is also working on Ball Blast and Sniper Siege.

Role

We are seeking an experienced Game Designer focusing on core gameplay mechanics with mandatory professional experience working on high-action, fast-paced genres (Action, Shooters, or Racing), who is deeply passionate about mobile games and wants to create the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.

You will:

  • Take absolute ownership of the core gameplay experience, obsessing over the moment-to-moment interactions, pacing, and the fundamental "fun" factor of the game

  • Craft and iterate intensely on core action loops (e.g., combat, shooting, or driving mechanics), focusing heavily on timing, collision, and player feedback.

  • Tackle the most complex gameplay engineering challenges

  • Drive technical prototyping for bold new core mechanics, finding the right game feel before scaling up

  • Pitch and implement big features to the team, deconstructing them into smaller components

  • Own core game mechanic balancing

  • Always back up your ideas with available data points

  • Be able to deconstruct and analyze mobile games mechanics

Profile
  • At least 5+ years as a Game Designer, level design background is a massive plus

  • Experience working on mobile games

  • Accountability, independence, and responsibility when given ownership over your work

  • Good sense of game feel, pacing with strong attention to detail

  • Communication skills in English, both written and verbal

  • Passionate to learn new ways to perform your tasks in a more efficient way, and to improve yourself every day

  • Actively integrates AI tools into daily workflows to enhance productivity and efficiency

Benefits
  • Best-in-class compensation

  • Other benefits according to the country you reside

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