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CD PROJEKT RED

Lead Level Designer

Reposted 13 Days Ago
Be an Early Applicant
In-Office
Boston, MA
143K-219K Annually
Senior level
In-Office
Boston, MA
143K-219K Annually
Senior level
Lead the Level Design team for Project Sirius, overseeing map level content creation and ensuring gameplay and quality standards. Responsible for mentoring and managing the team, establishing standards, and collaborating with other leads.
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Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is seeking an experienced, talented and creative Lead Level Designer to join our team working on Project Sirius, a multiplayer game set within the world of The Witcher. You’ll lead a team of level designers, overseeing the ideation, design and creation of all map level content. The ideal candidate has demonstrated ability  in crafting unique gameplay spaces and combat encounters, is organized and self-motivated, and has a passion for supporting and guiding a team through development.

Responsibilities:

  • Recruit, manage and mentor the Level Design team, sharing and guiding the team in best practices and principles, and ensuring alignment with goals and quality standards.
  • Establish standards by working directly in-engine creating blockouts and encounters to prove out gameplay while building the Level Design team.
  • Cooperate closely with the Lead Level Artist and Lead Environment Artist, ensuring overall cohesion and vision is being maintained.
  • Coordinate with the Lead Quest Designer on quest-relevant level needs and spaces.
  • Oversee process and workflow pipelines for Level Design across relevant disciplines and departments.
  • Set and share best practices for design, documentation, tooling and metrics.
  • Cooperate with fellow Leads across our cross-functional development teams, ensuring alignment with our Level Design vision and goals.
  • Responsible for delivering fun, unique, and accessible gameplay spaces that achieve both gameplay and visual excellence.
  • Ensure functional and visual consistency across both hand-crafted and procedurally generated environments.

Qualifications

  • At least 6+ years of experience in level design in AAA game development.
  • At least 2+ years of experience in a management or lead position in the industry.
  • Experience with building game levels using 3D tools (UE, Unity, Maya, Blender, or similar).
  • Expertise in game design systems and level design elements and how they align.
  • Ability to use all elements of the game world, including level geometry, texturing, lighting, sound and VFX to craft unique player experiences.
  • Strong ability to problem solve both collaboratively and independently. 
  • Strong written and verbal communication skills. .
  • Curiosity, kindness and a positive and professional can-do attitude.

Nice to have:

(Please note that these skills are not required to apply for the position)

  • Experience with UE5.
  • Experience with procedural systems, especially for environments.
  • Experience working with scripted quest or narrative content.
  • Experience with multiplayer AAA games.
  • Artistic background in 2D or 3D.

Additional Information

The application window for this position will close by 04/30/2026.

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity. 

Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.

Health & Well-Being

  • Company-paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
  • Paid leave — 20 days of holiday per year (26 days after two years).
  • 401K with employer matching.
  • Gym Membership Reimbursement.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code — we like to keep it casual.

This position is a new role.

Estimated pay range for this position: $143,000 - $218,500 USD annually
This role may also be eligible for discretionary stock options.

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.

If you have observed any irregularities (i.e. legal or ethical violations) in our recruitment process please click here to report them anonymously.

#LI-ONSITE

#LI-HYRBRID

Top Skills

Blender
Maya
Ue
Unity

CD PROJEKT RED Waltham, Massachusetts, USA Office

Waltham, Massachusetts, United States, 02452

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