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Insomniac Games

Lead Engine Programmer

Job Posted 5 Days Ago Reposted 5 Days Ago
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Remote
Hiring Remotely in United States
164K-246K Annually
Senior level
Remote
Hiring Remotely in United States
164K-246K Annually
Senior level
The Lead Engine Programmer will lead a team in building automation and build engineering, improving build pipelines, and ensuring code quality for game projects.
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Lead Engine Programmer – Build & Automation

Insomniac Games is seeking a Lead Engine Programmer to focus on automation and build engineering. This person will lead and manage a small team, working in partnership with other leads in our Core Technology department on the engine and tools we use for multiple in-development game projects. This role is a blend of management and direct technical contribution.
The focus area of this role will be maintaining and improving our robust build pipeline, while improving the engine's built-in support for automation and expanding the ways in which we use it. This is a new, dedicated position -- we're acknowledging the importance of this area to our studio and the need for an experienced, senior individual to run it.
Responsibility areas:

  • All automated build infrastructure, including continuous validation of code and assets, nightly game builds and their distribution, and many more
  • The pipeline for integrating changes across branches and deploying engine updates to game teams
  • Tools for branching and integration for project milestones and deliveries
  • The framework for automated testing of game projects, and the use of that framework for performance and functionality testing
  • Support for co-development studios and the flow of data to and from
  • Other network services run by the Core Technology department
  • Leadership and management of a small team of programmers, release engineers, and/or QA engineers in supporting the above

Potential future projects for this team:

  • A devkit farm and leasing system for build machines and individuals
  • Automated recording and upload of game cinematics
  • Cloud build hosting that can easily be spun up or wound down
  • Expanding the engine's ability to be scripted and driven by external tools at runtime

Desired qualifications:

  • ~8+ years engineering experience in game development
  • ~5 years experience with large-scale game engine automation and build engineering
  • ~5 years experience working in a large C++ codebase
  • Experience in leadership in game development

Reports to:

  • Core Technology Department Head

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.


At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

Profit Sharing (PSS Only)
$163,900$245,900 USD

Top Skills

C++

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