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Onebrief

Game Play Engineer, Battle Road

Posted Yesterday
Be an Early Applicant
Remote
Hiring Remotely in United States
150K-220K Annually
Mid level
Remote
Hiring Remotely in United States
150K-220K Annually
Mid level
The Gameplay Engineer will build and optimize gameplay systems and user experiences using AtomEngine, collaborating with designers and QA teams.
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About Onebrief

Onebrief is collaboration and AI-powered workflow software designed specifically for military staffs. By transforming this work, Onebrief makes the staff as a whole superhuman - meaning faster, smarter, and more efficient.

We take ownership, seek excellence, and play to win with the seriousness and camaraderie of an Olympic team. Onebrief operates as an all-remote company, though many of our employees work alongside our customers at military commands around the world.

Founded in 2019 by a group of experienced planners, today, Onebrief’s team spans veterans from all forces and global organizations, and technologists from leading-edge software companies. We’ve raised $320m+ from top-tier investors, including Battery Ventures, General Catalyst, Sapphire Ventures, Insight Partners, and Human Capital, and today, Onebrief is valued at $2.15B. With this continued growth, Onebrief is able to make an impact where it matters most.

Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine – our proprietary cloud-based game engine that’s making the world playable.

About the Role

We are looking for a Game Play Engineer who loves solving cutting-edge technical challenges to deliver great player experiences.

As a Gameplay Engineer, you’ll join a team of experienced game developers building AtomEngine, our scalable cloud-based simulation and modeling platform. In this role, you’ll work with our awesome team, building new gameplay systems and user experiences.

What You'll Do
  • Collaborate closely with designers to iterate on gameplay concepts and specifications, ensuring features are technically feasible, performant, and deliverable within schedule constraints

  • Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++

  • Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness across a range of scenarios and scales

  • Design gameplay features with a practical understanding of where logic lives (client vs server), how state is replicated, and how latency and scale impact gameplay behavior and player experience

  • Partner with QA and testing teams to validate features, identify edge cases, and iterate on bugs related to gameplay correctness, performance, and user experience

  • Write and maintain clear technical documentation describing system behavior, interfaces, dependencies, and constraints to support collaboration and long-term maintainability

What We Look For
  • 3+ years of game engine or gameplay engineering experience, with experience both shipping and supporting live service games

  • Familiarity with popular game engines (Godot, Unity, Unreal)

  • Experience optimizing performance of systems

  • A mindset focused on player experience at massive scales

  • Due to federal contract requirements, U.S. Citizenship is mandatory for this position.


Notice to Third Party Recruitment Agencies

Please note that Onebrief does not accept unsolicited resumes from recruiters or employment agencies. In the absence of an executed Recruitment Services Agreement, there will be no obligation to any referral compensation or recruiter fee. In the event a recruiter or agency submits a resume or candidate without an agreement Onebrief explicitly reserves the right to pursue and hire those candidate(s) without any financial obligation to the recruiter or agency. Any unsolicited resumes, including those submitted to hiring managers, shall be deemed the property of Onebrief.

Top Skills

C++
Gdscript
Godot

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