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CD PROJEKT RED

Expert Technical Artist, Graphics

Reposted 7 Days Ago
Be an Early Applicant
In-Office or Remote
Hiring Remotely in Boston, MA
151K-231K Annually
Expert/Leader
In-Office or Remote
Hiring Remotely in Boston, MA
151K-231K Annually
Expert/Leader
Collaborate on graphics development for Cyberpunk 2 by aligning rendering approaches, prototyping systems, and mentoring the art team.
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Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an Expert Technical Artist with a focus in Graphics to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077. You’ll bring advanced skills, both artistic and technical, along with attention to detail and a passion for creating high-quality, accessible visuals that meet our ambitious artistic and technical goals.

Daily Responsibilities

  • Collaborate with graphics engineers, designers, artists, and other developers to align rendering approaches with creative and technical targets.
  • Conduct look-development and break down high-bar visual goals into actionable, real-time-ready procedures.
  • Prototype, test, and extend rendering systems within Unreal Engine 5.
  • Research emerging trends and advancements in rendering technology.
  • Maintain visual coherence across scalability targets through thoughtful workflows and system integration.
  • Identify, troubleshoot, and resolve rendering and performance-related challenges.
  • Collaborate on GPU budgets and content memory allocations, offering guidance to content developers.
  • Develop test gyms and unit tests to help artists deliver optimized, performant content.
  • Support cross-functional collaboration to ensure systemic alignment across disciplines.
  • Mentor and guide the art team on best practices and technical approaches for world-building and rendering.

Qualifications

Qualifications

  • Typically 7+ years of experience in real-time graphics, rendering, or technical artistry.
  • Strong understanding of GPU workflows (lighting, rendering, compute shaders), particularly in Unreal Engine 5.
  • Proven experience in developing shaders and materials that balance performance and visual quality.
  • Proficiency in HLSL, GSL, or other shader languages.
  • Experience developing tools or automation systems using C++ or Python.
  • Experience with node-based shading systems.
  • Familiarity with DirectX 12 or similar graphics APIs.
  • Demonstrated experience building scalable lighting, shading, and material pipelines.
  • Experience with profiling tools such as PIX, RenderDoc, Unreal Insights, or similar.
  • Strong communication skills with the ability to explain technical concepts across disciplines.
  • Initiative in driving shared goals, mentoring peers, and contributing independently and collaboratively.
  • Creative and strategic problem-solving abilities that foster innovation.

Please include a portfolio that showcases your technical art contributions and, if possible, code samples or relevant tools/scripts that demonstrate your problem-solving and development skills.

Additional Information

The application window for this position will close by 04/30/2026.

This job can be hybrid/in-office or fully remote.

Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.

Health & Well-Being

  • Company-paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
  • Paid leave — 20 days of holiday per year (26 days after two years).
  • 401K with employer matching.
  • Gym Membership Reimbursement.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code — we like to keep it casual.

This position is a new role.

Estimated pay range for this position: 151 400 - 231 200 USD annually
This role may also be eligible for discretionary stock options.

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.

#LI_Remote

Top Skills

C++
Directx 12
Gsl
Hlsl
Python
Unreal Engine 5

CD PROJEKT RED Waltham, Massachusetts, USA Office

Waltham, Massachusetts, United States, 02452

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