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Senior Software Engineer (Gameplay) - WWE 2K

Posted 18 Days Ago
Remote
Hybrid
Hiring Remotely in Agoura Hills, CA
94K-121K
Junior
Remote
Hybrid
Hiring Remotely in Agoura Hills, CA
94K-121K
Junior
As a Gameplay Software Engineer, you will enhance the WWE2K game experience by developing systems and code for gameplay, AI, and animation features.
The summary above was generated by AI

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and ambitious. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul and Parksville, Canada are committed to artistry and ground breaking technology, offering top candidates the opportunity to learn and grow with some of the hardest working and most creative minds in the industry.

 What We Need:

Can you visualize the game that should be, long before it is? Do you have a passion for gameplay, animation, AI, feedback, and the myriad artistic and technical elements that make a game feel great? Love gameplay logic, animation systems, AI and player customization? Are you an expert collaborator and great communicator who thrives on delivering results? If so, wow, do we want to talk to you!

Our team is looking for an experienced Senior Gameplay Software Engineer who has a high bar for code quality and a passion for fun, feel, and clean and efficient design. In this role, you will work closely with animation, design, and AI to build and polish amazing gameplay, to help make the next iteration of WWE 2K the best ever!

 What You Will Do:

  • Join a team of passionate engineers, designers and animators creating in-ring wrestling for WWE 2K
  • Deliver systems for improved scripting, character differentiation, and seamless gameplay animation
  • Represent the player at all times, delivering satisfying, polished, and extensible game features
  • Work with designers to prototype and implement combat gameplay that incorporates multiple competitors in a highly reactive environment
  • Work in an Agile process to provide accurate schedules and estimates for completing tasks on time
  • Produce code that is clean, efficient, well-documented, and conforms to our coding standards

 Who Will Be A Great Fit:

  • 5+ years of experience in game development
  • Experienced gameplay engineer with shipped console or PC titles
  • Proficient in 3D mathematics
  • Bachelor’s or Master’s Degree in Computer Science or related field, or equivalent experience
  • Fluent in C/C++
  • Solid understanding of object oriented programming
  • Self-motivated with excellent problem-solving skills
  • Experienced in writing clean, well-documented, and efficient code
  • Ability to work and collaborate effectively as part of a team
  • Experience working with game physics (Havok experience is a plus)
  • Love for video games (not just ours!)

 Might Be Nice:

  • Understanding of animation technology and character controls
  • Passion for video games
  • Experience working in proprietary engines
  • Experience working in and refactoring legacy codebases


The pay range for this position in California at the start of employment is expected to be between $87,400 and $157,300 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.


To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

Top Skills

C/C++

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