PostHog Logo

PostHog

Digital illustrator

Posted 7 Days Ago
Remote
Hiring Remotely in USA
Entry level
Remote
Hiring Remotely in USA
Entry level
The Digital Illustrator will create illustrations and graphic designs to enhance brand personality while collaborating effectively with the design team.
The summary above was generated by AI
Help us to increase the number of successful products in the world!
  • 🌍 Location: We are full-remote and globally distributed! Our team is distributed between GMT-5 and GMT+2, so we currently only hire in these time zones.

  • 🎤 Interview process: 4 stages across 2-3 weeks: 1) 30 min call with People Ops 2) 1-hour technical interview with Joe Martin 3) 15 min call with James Hawkins, 4) SuperDay. Read more about our interview process.

  • 🖥️ Team: Comms

  • 💼 Manager: Joe Martin

  • 💰 Compensation: Please check our compensation calculator.

  • 🦔 Read more about how we hire and how we think about Diversity & Inclusion.

About PostHog

We're shipping every product that companies need from their first day, to the day they IPO, and beyond. The operating system for folks who build products.

We started with open-source product analytics, launched out of Y Combinator's W20 cohort. We've since shipped more than a dozen products, including:

  • A built-in data warehouse, so users can query product and customer data together using custom SQL insights.

  • A customer data platform, so they can send their data wherever they need with ease.

  • PostHog AI, an AI-powered analyst that answers product questions, helps users find useful session recordings, and writes custom SQL queries.

Next on the roadmap are CRM, messaging, revenue analytics, and support products. When we say every product, we really mean it!

We are:

  1. Product-led. More than 100,000 companies have installed PostHog, mostly driven by word-of-mouth. We have intensely strong product-market fit.

  2. Well-funded. We've raised more than $100m from some of the world's top investors. We're set up for a long, ambitious journey.

  3. Default alive. Revenue is growing 10% MoM on average, and we're very efficient. We raise money to push ambition and grow faster, not to keep the lights on.

We're focused on building an awesome product for end users, hiring exceptional teammates, shipping fast, and being as weird as possible.

Things we care about
  • Transparency: Everyone can read about our roadmap, how we pay (or even let go of) people, our strategy, and how we work, in our public company handbook. Internally, we share revenue, notes and slides from board meetings, and fundraising plans, so everyone has the context they need to make good decisions.

  • Autonomy: We don’t tell anyone what to do. Everyone chooses what to work on next based on what's going to have the biggest impact on our customers, and what they find interesting and motivating to work on. Engineers lead product teams and make product decisions. Teams are flexible and easy to change when needed.

  • Shipping fast: Why not now? We want to build a lot of products; we can't do that shipping at a normal pace. We've built the company around small teams – autonomous, highly-efficient groups of cracked engineers who can outship much larger companies because they own their products end-to-end.

  • Time for building: Nothing gets shipped in a meeting. We're a natively remote company. We default to async communication – PRs > Issues > Slack. Tuesdays and Thursdays are meeting-free days, and we prioritize heads down building time over perfect coordination. This will be the most productive job you've ever had.

  • Ambition: We want to solve big problems. We strongly believe aiming for the best possible upside, and sometimes missing, is better than never trying. We're optimistic about what's possible and our ability to get there.

  • Being weird: Weird means redesigning an already world-class website for the 5th time. It means shipping literally every product that relates to customer data. It means building an objectively unnecessary developer toy with dubious shareholder value. Doing weird stuff is a competitive advantage. And it's fun.

Job Summary

You'll be the person who, with Lottie, uses illustration and graphic design to spark joy and add more personality to our brand. It will be up to you to add personality, humor, and wit to our work. Illustrations must be within the same style and tone as what we have currently, but this still allows for a lot of creative freedom and exploration.

What we are looking for is a passion for creativity and a get-up-and-go attitude. You'll be focusing on directly doing creative work and responding to briefs, as well as collaborating with our other designers. Having a basic understanding of graphic design is preferred and strong skills in illustration is a must. Understanding our style, having good taste, and a killer portfolio are also key for this role.

What you’ll be doing
  • Drawing hedgehogs (and more).
    We already have a brand that people love, now we want to do more with it. You’ll be hands-on and will create art for anything from newsletters and adverts to event branding and merchandise. You’ll match our current style, work closely with our existing designer to elevate each others’ work, and stop design from becoming a blocker at PostHog.

  • Working collaboratively, quickly, and imaginatively.
    Design at PostHog is scrappy, and briefs come from everywhere. One day it’s memes for social media, the next it’s diagrams for a newsletter. You’ll need to switch gears easily and work well with non-designers.

  • Designing cool merch that people actually want to wear.
    Our merch is surprisingly popular and works best when it’s design-led. You’ll be comfortable designing everything from t-shirts and mugs to lawnmowers and newspapers — and that’s just for starters.

  • Pushing our brand and keeping things weird.
    You’ll have lots of opportunities to contribute across the business. You’ll find new opportunities to spark joy through design and will work closely with our existing designer (and others) to achieve them.

  • Using AI where it makes sense (but not as a primary tool)
    We’re still figuring out how to use AI within design. We know it can help us go faster, but we want to retain the human touch. You’ll be comfortable using AI as part of your workflow, but you won’t rely on it as your primary design tool.

What you won't be doing
  • ❌ Focusing on high-level creative direction, rebrands or product design

  • ❌ Relying on AI as your main design tool to create assets

  • ❌ Getting crystal-clear briefs

Requirements
  • Ability to draw in our existing style

  • A strong portfolio

  • Ability to take creative feedback and iterate quickly

  • Have skills in both illustration and graphic design

Nice to have:
  • Experience with Fresco/Procreate and Figma

  • Experience using AI to accelerate your workflow

Not required:
  • Devtool experience (or much formal experience at all)

  • A long résumé (a good portfolio and attitude is more important)

If you have a disability, please let us know if there's any way we can make the interview process better for you - we're happy to accommodate!

#LI-DNI

Top Skills

Figma
Fresco
Procreate

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