Take-Two Interactive Software

HQ
New York
Total Offices: 3
13,000 Total Employees
Year Founded: 1993

Take-Two Interactive Software Offices

Take-Two Interactive Software is headquartered in New York and has 3 office locations.

Hybrid Workplace

Employees engage in a combination of remote and on-site work.

Typical time on-site: Flexible

U.S. Office Locations

HQ
New York

New York City

Our New York Headquarters is centrally located in the Bryant Park Area. We are steps away from the Theater District, Times Square, and Grand Central. From the trendiest stores, top restaurants, an array of public transportation options, and international landmarks & parks, our employees are able

Las Vegas

Las Vegas, NV, United States

San Francisco

San Francisco, CA, United States

4 Days AgoSaved
Remote or Hybrid
Massachusetts, USA
Gaming • Information Technology • Mobile • Software
Own the implementation, hardening, and polish of game AI behaviors and systems for shipping. Collaborate with design, animation, and other disciplines to tune AI features and support the creative vision. Ensure reliable, stable enemy behaviors and enhance existing architecture. The role requires deep Unreal Engine and modern game AI experience, strong C++ skills, animation systems knowledge, and at least one shipped game title focused primarily on AI.
15 Days AgoSaved
Remote or Hybrid
Massachusetts, USA
Gaming • Information Technology • Mobile • Software
Develop cinematic and narrative systems for a story-driven first-person shooter. Design pipelines and tools, implement animation blueprints, montages, level sequences, and visual scripting, and provide technical direction for character animation integration. Collaborate with audio, lighting, animation, and narrative teams to improve storytelling and emotional fidelity. Optimize cinematic systems for performance, reliability, scalability, and creative iteration while diagnosing issues and delivering work on schedule.
16 Days AgoSaved
Remote or Hybrid
Massachusetts, USA
Gaming • Information Technology • Mobile • Software
Create and implement visually compelling game environments that support gameplay, navigation, pacing, composition, storytelling, cover, verticality, and AI. Collaborate with level design, narrative, concept art, art leadership, and external vendors. Own environmental assets, optimize level performance within memory budgets, improve technical pipelines, and mentor junior artists while contributing to the overall creative vision.