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Recently posted jobs
Consumer Web • Gaming • Software
Design and implement avatar movement, sandbox systems, customization and progression, and 3C (Character, Camera, Controls). Prototype and iterate with cross-disciplinary teams, integrate audio/animation/effects, create NPCs, and own social/cooperative gameplay systems to foster player expression and community.
Consumer Web • Gaming • Software
Design, architect, and implement production-quality player progression and investment systems in C++ on Unreal Engine 5. Build workflows, tools, and networked systems for long-term player engagement, provide technical guidance, and collaborate with cross-disciplinary teams from pre-production to live operations.
Consumer Web • Gaming • Software
Design, prototype, and implement AI enemies, combat systems, and player items for a multiplayer action game. Collaborate with cross-discipline teams to ensure readable, balanced, and compelling gameplay; establish design processes; review and iterate content with art, audio, QA, and engineering to uphold IP quality and sandbox design principles.
Consumer Web • Gaming • Software
Senior graphics engineer responsible for building and maintaining production-quality C++ gameplay systems in Unreal Engine 5, evolving rendering systems (lighting, materials, particles, post-process, shadows), collaborating with artists to implement stylized rendering and shaders, optimizing CPU/GPU/memory performance, and diagnosing/fixing graphics and pipeline issues.
Consumer Web • Gaming • Software
Lead the Technical Art discipline: design and deliver character rigs, pipelines, and tools; manage and mentor tech artists; optimize performance across PC and consoles; build workflows, documentation, and cross-team collaboration to support production and prototyping.
Consumer Web • Gaming • Software
Design, build, and maintain production backend game services (sessions, matchmaking, progression). Collaborate cross-discipline, write clear technical docs, diagnose failures with logging/metrics, and participate in post-launch on-call rotations.
Consumer Web • Gaming • Software
Lead and manage engineers to design, build, and maintain production backend game services (sessions, matchmaking, progression). Diagnose incidents, participate in on-call, collaborate with cross-discipline teams, and produce clear technical documentation.
Consumer Web • Gaming • Software
Improve and maintain automated build systems for a game team. Develop build software (Unreal Engine 5, primarily C#), monitor CI/CD health, provision on‑prem and cloud build resources, troubleshoot build failures, enable internal workflows, and collaborate with release and test teams to publish builds and test results.
Consumer Web • Gaming • Software
Lead and scale an engineering organization to deliver a live-service AAA game using Unreal Engine. Define technology strategy, recruit and manage 30+ engineers (internal and co-dev), oversee senior engineering leads, coordinate releases with production, mitigate technical risks, and communicate with executives and cross-discipline stakeholders to align on product and technical goals.
Consumer Web • Gaming • Software
Lead UX/UI strategy and execution for an unannounced live-service game. Define roadmaps, deliver wireframes, flows, prototypes and design systems, collaborate with cross-disciplinary teams, hire and manage UX/UI staff, and ensure player-centered experiences across multiplayer platforms.
