CD PROJEKT RED
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Gaming
As a Senior Cinematic Designer, you will create dynamic cinematic sequences, ensuring narrative integration and gameplay interaction while collaborating with various teams to enhance storytelling experiences.
Gaming
The Senior Design Producer will lead production for Cyberpunk 2, collaborating with teams, overseeing processes, and fostering a creative culture in game development.
Gaming
The Senior Gameplay Programmer will develop core gameplay systems for Cyberpunk 2 using Unreal Engine 5, collaborating with designers and animators to create compelling game mechanics.
Gaming
Lead AI Engineer will develop AI systems for a multiplayer game, overseeing technical strategy, team mentorship, and collaboration across departments, ensuring high-quality, innovative gameplay.
Gaming
Lead the technical direction of gameplay systems for an online multiplayer game, overseeing architecture, strategy, and team mentorship while ensuring high-quality code and collaboration across departments.
Gaming
The Senior Level Designer will pitch, plan, and implement engaging levels, focusing on narrative integration in a vibrant RPG world using Unreal Engine 5.
Gaming
Lead the UI Engineering Team to implement and maintain user interface features for a game, managing team development and collaborating with other departments.
Gaming
Responsible for developing cinematic solutions using Unreal Engine 5, maintaining systems, creating tools, and improving workflows for Cyberpunk 2.
Gaming
Lead UI Engineer oversees UI feature implementation and maintenance for multiplayer game Project Sirius, managing a team and collaborating with designers and artists.
Gaming
Lead the gameplay engineering team for Cyberpunk 2, focusing on high-quality gameplay, managing programmers, and ensuring effective collaboration with other departments.
Gaming
As a Senior Gameplay QA Analyst, you will ensure gameplay quality, develop test plans, provide feedback, and mentor junior analysts while collaborating with developers and designers.
Gaming
The QA Manager will lead the QA team for Project Cyberpunk 2, ensuring quality standards, adapting QA strategy, and collaborating with partners.
Gaming
Create high-quality real-time VFX (explosions, weather, weapon FX), mentor artists, collaborate across disciplines, research new tools/workflows, optimize performance, and manage outsourced VFX deliverables.
Gaming
Architect and implement engine-level rendering features and optimizations for Unreal Engine 5, profile and optimize GPU/CPU/memory across platforms, collaborate with art and tech teams, maintain shared engine tech, debug engine/game issues, and mentor other programmers.
Gaming
Lead development and optimization of rendering systems using Unreal Engine 5. Maintain and create rendering solutions, collaborate with artists, optimize performance and memory, and provide low-level profiling and debugging support to ship high-fidelity game visuals.
Gaming
Lead and mentor a VFX team to design, implement, optimize, and ship high-fidelity real-time effects for a multiplayer AAA game; coordinate across disciplines, manage external partners, and evolve VFX pipelines and tools.
Gaming
Lead cinematic animation for Cyberpunk 2 by defining vision, directing mocap/performance sessions, mentoring animators, improving pipelines with Tech Art and Engineering, and ensuring emotionally coherent, high-quality cinematic and world animations.
Gaming
Lead graphics-focused technical art for real-time rendering in Unreal Engine 5. Prototype and extend rendering systems, develop shaders and tools, optimize performance, mentor artists, and maintain scalable lighting and material pipelines to meet high visual and technical targets.
Gaming
Design, implement, and optimize high-performance rendering systems and shaders within a third-party engine (Unreal). Collaborate with art and engineering teams to improve performance, memory usage, and tools while mentoring engineers and shaping technical roadmaps.
Gaming
Lead production teams for Project Sirius, guiding cross-functional development, improving production processes (planning, scoping, scheduling), removing impediments, mentoring staff, and driving iterative delivery and continuous improvement.

