CD PROJEKT RED
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Recently posted jobs
Gaming
Design, prototype, develop, balance, and iterate on gameplay features, mechanics, abilities, and core systems for Cyberpunk 2. Collaborate cross-functionally to refine designs based on internal and external feedback, propose innovative gameplay concepts, and support the game’s high-level design vision. The role requires AAA game design experience, especially with shooter, open-world, roleplaying, or action games.
Gaming
Senior Technical Designer bridging game design and engineering for Cyberpunk 2. Responsibilities include improving designer workflows, developing authoring tools, extending technical architecture, debugging C++ systems in Unreal Engine, documenting designs, and facilitating cross-disciplinary collaboration. The role requires 5+ years of technical game design experience and at least one shipped AAA title, with remote or hybrid work available in the US or Canada.
Gaming
Design and implement narrative-driven quests, NPC communities, open-world events, and interactive stories for a AAA RPG. Use visual scripting in UE5 and proprietary tools, coordinate assets across interdisciplinary teams, maintain design documentation, integrate content, and refine work through reviews, feedback, iteration, and bug fixing. Mentor team members and contribute to high-quality shipped game content.
Gaming
Design, prototype, iterate, and polish levels for an open-world RPG using Unreal Engine 5 and proprietary tools. Create compelling geometry, gameplay flow, enemy encounters, and narrative-driven spaces while collaborating across disciplines. Develop layouts from concept through functional implementation, integrate environmental elements, and ensure levels align with game metrics and player experience. Mentor junior level designers, communicate solutions, and contribute feedback throughout development.
Gaming
Design, implement, and manage complex game and world systems for a story-driven RPG, including crowd, population, economy, and item systems. Collaborate across disciplines, document designs, champion systems design, mentor junior designers, and improve workflows and tools. The role requires contributing to a shipped game and creating innovative systemic gameplay features, with Unreal Engine experience preferred.
Gaming
Lead world content production for a AAA narrative RPG, guiding gameplay development, cross-functional teams, production processes, roadmaps, scheduling, and team growth. The role focuses on removing bottlenecks, improving delivery practices, aligning teams to creative goals, and coaching producers and development teams in an innovative, collaborative environment.
Gaming
Leads narrative production for a AAA RPG, coordinating narrative, quest design, cinematics, animation, audio, and other teams. Oversees planning, scoping, scheduling, roadmaps, requirements, dependencies, risks, and workflow improvements. Builds collaborative teams, removes production obstacles, supports incremental delivery, and coaches team members. Requires extensive game production experience, including shipping AAA narrative RPGs and managing large-scale, cross-functional projects.
Gaming
Lead the production team for Cyberpunk 2, partnering with executive leadership and cross-functional development teams. Responsibilities include team building, coaching, project planning, scheduling, roadmapping, requirements gathering, process improvement, bottleneck removal, incremental delivery, and fostering empowered, high-performing teams. The role requires extensive AAA game development experience and strong knowledge of game production pipelines, Agile practices, Jira, Confluence, continuous integration, DevOps, and test-driven development.
