Identify and solve edX learners’ problems (no really).
Articulate your design choices and ground them in usability heuristics, WCAG 2.0 accessibility guidelines, and user research.
Experiment a lot - find data, make research plans, make prototypes (of all levels of fidelity and interactivity), run studies, analyze results, and take action.
Understand established interactive technologies and possess an undying thirst to learn about new ones.
Define and work within visual themes based on your excellent understanding of grids, typography, color, and design principles.
Document your thinking using thoughtfully chosen and informed deliverables and artifacts like: sketches, wireframes, prototypes, site maps/flows, personas, and design comps.
Are embedded with a cross-functional team and collaborate with peers in product and engineering.
Use a variety of tools and techniques as appropriate for your team’s needs.