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Ghost Story Games

Senior Level Designer

Posted 14 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in Massachusetts
120K-150K Annually
Senior level
Remote
Hiring Remotely in Massachusetts
120K-150K Annually
Senior level
Design and oversee the development of game levels for an FPS, including scripting gameplay experiences, mentoring team members, and ensuring quality across features.
The summary above was generated by AI

Who We Are: 

Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers.  The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay. 

The Challenge:

Ghost Story Games is seeking a talented Senior Level Designer  to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its bold, creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to each player’s experience and offers a new approach to the art and storytelling of video games.


The ideal candidate has multiple years of experience designing levels for first-person shooters and is ready to take on ownership responsibilities. In this role, you will be crafting dynamic gameplay experiences within a rich environment, leading design initiatives, and mentoring team members. Responsibilities include developing and overseeing level-design layouts, scripting events, tuning AI encounters, creating comprehensive design documentation, and championing all things gameplay-related for specific features or areas of the game.


What You’ll Take On: 

  • Work with lead designer and lead environment artist on level-design layouts, gameplay setup, encounter scripting, design documentation and all things gameplay-related, providing guidance and feedback to other designers.
  • Work alongside other designers, artists, animators and engineers to create gameplay spaces that engage with our narrative storytelling while being fun and running within optimization goals, and take ownership of key gameplay features from concept to implementation.
  • Work within established level-design metrics and game systems to create challenging encounters, interesting scenarios and unique moments, identifying and addressing design challenges proactively.
  • Pitch ideas, strategic initiatives and game concepts to all levels of management and leadership, articulating the vision and securing buy-in for owned features.
  • Champion your vision throughout each stage of development, across multiple departments, acting as a primary point of contact for your owned features.
  • Implement level-design changes based on in-house feedback and outside playtesting data, and drive iterative improvements for your features.
  • Mentor and provide guidance to level designers, contributing to their professional growth and development.
  • Oversee specific level or gameplay feature areas, ensuring quality and consistency across the game.

What You Bring: 

  • 5+ years’ experience as a level designer, with at least 1 shipped FPS title, demonstrating a strong portfolio of impactful design contributions.
  • Previous experience working on scripting and design for levels, combat encounters and missions/quests in FPS titles, with a proven track record of bringing features to completion.
  • Deep understanding of good level flow and tactical spaces, and the ability to apply this knowledge to guide others.
  • Experience with supporting environmental storytelling through design, and the capacity to lead narrative integration within levels.
  • Strong spatial and layout design skills, with the ability to effectively communicate and review designs.
  • Experienced in supporting gameplay mechanics in the game world, and the ability to drive the implementation of new mechanics.
  • Experience with scripting events and debugging game logic, and a strong understanding of technical constraints and best practices.
  • Intuitive understanding of how FPS games work and why people play them, enabling effective feature design and team guidance.
  • Strong content-design skills, including experience with RPG systems, and the ability to integrate complex systems into level design.
  • Self-motivated toward solving creative problems, with a proactive approach to identifying and addressing design challenges.
  • Ability to respond elegantly to difficult creative changes, often late in the process, and lead the team through such changes.
  • Ability to prioritize feature requests to developers and engineers based on design goals, and manage feature backlogs effectively.
  • Unreal Engine 4 experience, with strong proficiency in its tools and pipelines.
  • Must be eligible to work in the U.S.

Great to Have:

  • Great working knowledge of game-design theory and game-development methodologies, including level-design theory and practice, with the ability to articulate and apply these principles.
  • Can easily break down core level-design elements and use them when creating combat and traversal sections of a level, and guide other designers in this process.
  • Self-motivated and able to work well independently, as well as lead small teams or feature groups.
  • Ability to work well under pressure and with deadlines, managing competing priorities and ensuring timely delivery of features.
  • Excellent communication, collaboration, interpersonal and organizational skills, with the ability to effectively communicate design decisions to diverse audiences and foster a collaborative environment.
  • Understanding of source control via Perforce or equivalent, and best practices for collaborative development.

The pay range for this position in Massachusetts at the start of employment is expected to be between $120,000 and $150,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

#LI-Remote

When Applying For This Position: 

Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative

Please be aware that Ghost Story does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Ghost Story also does not engage in any financial exchanges during the recruitment or onboarding process, and the Ghost Story will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Ghost Story’s in-house recruitment team will only contact individuals through their official Ghost Story email addresses (i.e., via a ghoststorygames.com email domain). If you need to report an issue or otherwise have questions, please contact [email protected] 

As an equal opportunity employer, Ghost Story Games, LLC (“Ghost Story”) is committed to fostering and celebrating the diverse thoughts, cultures, and backgrounds of its talent, partners, and communities throughout its organization. Consistent with this commitment, Ghost Story does not discriminate or retaliate against any employee or job applicant because of their race, color, religion, sex (including pregnancy, sexual orientation, and gender identity), national origin, age, disability, and genetic information (including family medical history), or on the basis of any other trait protected by applicable law. If you need to report a concern or have questions regarding Ghost Story’s equal opportunity commitment, please contact [email protected]

Top Skills

Unreal Engine 4

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