That's No Moon Entertainment Logo

That's No Moon Entertainment

Senior Game Designer - Level Design

Reposted 2 Days Ago
Be an Early Applicant
In-Office or Remote
2 Locations
120K-150K Annually
Senior level
In-Office or Remote
2 Locations
120K-150K Annually
Senior level
The Senior Level Designer will create and polish gameplay spaces, collaborating with various teams to blend exploration, narrative, and combat, ensuring each level meets emotional and gameplay goals.
The summary above was generated by AI

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.

We’re seeking a Senior Level Designer to join our Level Design team — a multidisciplinary group responsible for crafting immersive, emotionally resonant gameplay spaces that blend exploration, storytelling, and player agency. The ideal candidate is a seasoned generalist who thrives in collaborative environments and can take ownership of complex levels from concept to completion. 

This role is central to shaping the player’s journey through pacing, flow, and environmental storytelling. You’ll work closely with directors and discipline leads to ensure that each space supports the game’s emotional and gameplay goals — and you’ll be ready to own combat setups from start to finish when called upon.  

Responsibilities:  

  • Own and deliver gameplay spaces from concept to final polish, blending exploration, narrative, and combat into cohesive player experiences. 
  • Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems, and pipelines that support world-class design execution. 
  • Create and maintain Unreal Engine assets, scripting gameplay logic, events, and interactions using Blueprints, Sequencer, and related tools. 
  • When needed, design and implement combat encounters within levels. This includes initial setup, iteration, and collaboration with dedicated combat encounter designers. 
  • Partner with production and leadership to define priorities, scope, and milestones for level development. 
  • Drive iteration between disciplines, balancing creative vision, technical feasibility, and player experience. 
  • Provide mentorship and feedback to other designers, fostering collaboration and knowledge sharing across the team. 

Requirements & Skills:  

  • Deep experience building levels in Unreal Engine from concept to completion, including layout, loading, optimization and balancing mechanical with narrative goals.  Skilled working with world partition and data layers, managing content at scale and balancing optimization with fidelity is a must an understanding with unreal tools 
  • Comprehensive understanding of scripting in a variety of contexts, including blueprints, animation and presentation systems.  Comfortable moving between scripting and sequencer, montages and dialogue systems 
  • Passion for interactive narrative in all its forms and familiarity with complexity involved in bringing it to quality.   
  • Excellent debugging skills and a solid understanding of scripting architecture at scale a significant plus. 
  • Comfortable designing and implementing combat encounters when needed, with a working knowledge of AI behaviors and player flow.  
  • Comprehensive understanding of spatial markup techniques and nav implementation. 
  • Strong sense of spatial design, readability, pacing, and player guidance. 
  • Excellent cross-disciplinary communication skills and ability to collaborate in a fast-paced environment. 
  • Demonstrated ability to take content from prototype to polished final implementation. 
  • Passion for creating immersive, high-quality player experiences that balance gameplay and narrative. 

Qualities: 

  • Collaborative, communicative, and confident working across multiple disciplines. 
  • Approaches design with a holistic mindset, embracing how all elements of gameplay and presentation fit together. 
  • Adaptable — able to step into different types of content ownership, from exploration to combat to narrative presentation 
  • Mentorship-oriented, invested in helping others improve their craft. 
  • Comfortable iterating and problem-solving in a dynamic, creative environment across multiple disciplines. 
  • Passionate about the craft and delivering experiences that resonate with players. 

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $120,000 - $150,000

Please note that we are only considering candidates in North America at this time.

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.

1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.

We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.

#LI-remote

Top Skills

Blueprints
Sequencer
Unreal Engine

Similar Jobs

2 Hours Ago
Remote or Hybrid
Washington, DC, USA
130K-153K Annually
Expert/Leader
130K-153K Annually
Expert/Leader
Big Data • Information Technology • Productivity • Software • Analytics • Business Intelligence • Consulting
The Account Executive oversees client acquisition in the U.S. Public Sector, utilizing sales strategies, managing complex sales cycles, and collaborating with cross-functional teams to expand market share.
Top Skills: SaaS
3 Hours Ago
Easy Apply
Remote or Hybrid
6 Locations
Easy Apply
180K-253K Annually
Senior level
180K-253K Annually
Senior level
Artificial Intelligence • Cloud • Computer Vision • Hardware • Internet of Things • Software
The role involves developing the BLE implementation on mobile products, collaborating with cross-functional teams, mentoring junior developers, and ensuring high-quality code delivery in a fast-paced environment.
Top Skills: CGoGraphQLReact NativeReduxTypescript
3 Hours Ago
Remote or Hybrid
San Diego, CA, USA
178K-312K Annually
Senior level
178K-312K Annually
Senior level
Artificial Intelligence • Cloud • HR Tech • Information Technology • Productivity • Software • Automation
Manage a team of engineers overseeing source code security services, integrate security solutions, and ensure a positive developer experience while coordinating with other teams.
Top Skills: GroovyPythonShell

What you need to know about the Boston Tech Scene

Boston is a powerhouse for technology innovation thanks to world-class research universities like MIT and Harvard and a robust pipeline of venture capital investment. Host to the first telephone call and one of the first general-purpose computers ever put into use, Boston is now a hub for biotechnology, robotics and artificial intelligence — though it’s also home to several B2B software giants. So it’s no surprise that the city consistently ranks among the greatest startup ecosystems in the world.

Key Facts About Boston Tech

  • Number of Tech Workers: 269,000; 9.4% of overall workforce (2024 CompTIA survey)
  • Major Tech Employers: Thermo Fisher Scientific, Toast, Klaviyo, HubSpot, DraftKings
  • Key Industries: Artificial intelligence, biotechnology, robotics, software, aerospace
  • Funding Landscape: $15.7 billion in venture capital funding in 2024 (Pitchbook)
  • Notable Investors: Summit Partners, Volition Capital, Bain Capital Ventures, MassVentures, Highland Capital Partners
  • Research Centers and Universities: MIT, Harvard University, Boston College, Tufts University, Boston University, Northeastern University, Smithsonian Astrophysical Observatory, National Bureau of Economic Research, Broad Institute, Lowell Center for Space Science & Technology, National Emerging Infectious Diseases Laboratories

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account