Principal UX Designer/UI Artist

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In the dark ages of game development, UX and UI was an afterthought ...

Hey, how many bullets are left in my clip? Where do I turn down the volume? I need to combine some reagents - those three, right? Is it my turn to move? Is that the enemy’s health? Where’s her mana? How close am I to hitting my level cap? Is my guild talking to me? Is that my level or my rarity? Is that currency in a stack of ten or a hundred?

... Now we know better. Demiurge Studios needs an artist who understands interaction design subtleties while delivering visually stunning, deceptively simple interfaces. And while you’re at it, figure out that bullets-in-the-clip problem too.

Primary Responsibilities

  • Design, create, and implement User Interface screens, flows, and elements that work across various mobile platforms
  • Collaborate with Art Director and team members to deliver high-quality visuals with a keen eye for consistency across screens and elements
  • Communicate complex information in simple, digestible ways
  • Create visual benchmarks and targets to define a game’s UI aesthetic
  • Set a high visual bar that is achievable on mobile device and obtain team buy-in
  • Keep up to date on competitive titles, visual trends, and technology
  • Present work, gracefully absorb feedback, and elevate the UI produced at Demiurge
  • Partner with Producers and Engineers to ensure final product realizes design intent

Requirements

  • 7+ years experience in games with multiple shipped titles covering full production cycle
  • Experience collaborating across disciplines to identify, define, and solve visual design problems
  • Excellent visual skills: sketching, wireframes, storyboarding, composition, iconography, visual targets, motion graphics
  • Strong art foundation: value structure, composition, visual hierarchy, color theory, animation principles
  • Portfolio showcasing ability to deliver high quality UIs and iconography in a variety of styles and genres
  • Experience designing screen flows for at least one shipped game
  • Expert level proficiency in core Creative Suite programs (Photoshop, Illustrator, Flash/Animate)
  • Experience with 1 or more UX prototyping tools
  • Ability to work well in a small team environment
  • Willingness to learn new tools and techniques
  • Must play games!

Creating games is our passion. Founded in 2002 and acquired in 2015 by SEGA, we bring years of expertise to our projects. Our developers build fun, accessible mobile games like our recent hit, Marvel Puzzle Quest. Based in Cambridge, MA, Demiurge has contributed to titles such as Bioshock, Rock Band, and Mass Effect.

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Location

130 Prospect St. Floor 1, Cambridge, MA 02139

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